BEINGHUMAN
The future of creative collaboration & commerce.
An ethical network & market by creatives for creatives.
“To be a successful creator, you don’t need millions. You don’t need millions of dollars or millions of customers, millions of clients or millions of fans. To make a living as a craftsperson, photographer, musician, designer, author, animator, app maker, entrepreneur or inventor, you need only a thousand true fans.”
Kevin Kelly, Founding Editor, Wired magazine
PROBLEM
The creative economy is worth $2.25 trillion & growing fast, yet the 614M+ solo & freelance workers are underpaid, exploited, & invisible.
Big tech owns creatives’ data, IP, & revenue.
Platforms drive competition, not collaboration.
Creatives struggle with marketing, tech, comms & making money for their creative products & skills.
SOLUTION
T.B.C.
THE BEINGHUMAN COLLECTIVE CIC
BEINGHUMAN® fixes digital for the 614M+ creative workers:
BEINGHUMAN®’s members own their IP, data, audience, & revenue
BEINGHUMAN®’s AI tools drive IP protection, discovery & payments
BEINGHUMAN®’s ‘timebank’ fosters skill sharing & collaboration
BEINGHUMAN®’s immersive live events (founder’s superpower) drive organic adoption
BEINGHUMAN® ad & data revenue is shared with members, for live events driving low CAC
BEINGHUMAN®’s freemium & affordable subscription model (Pro £99 & Studio £499 per annum)
BEINGHUMAN®’s institutional tier creates a digital legacy for arts orgs globally
MARKET
A Massive, Untapped Opportunity & yes we are not for profit but that does not mean we cannot make money.
$2.25 Trillion global creative economy, growing fast, & underserved by tech
614 M+ solo creatives, freelancers, & micro creative businesses hungry for fairer tools
5 M+ users 3 years after product launch, scaling via organic networks & live events
Projected £ 100 M+ ARR 3 years after product launch, with potential to exceed £1 billion by Year 10
GO TO MARKET
Leverage 1M+ alumni from the two top art & design universities in the world, RCA & UAL
Beachead is 100+ art & design universities via an invitation only event at RCA.
Launch with an immersive artwork by Founder, Artist Gaynor O’Flynn
Artwork features 100+ creative elders, combined reach of 100M +
Members curate, live immersive events in key, creative cities, sponsored by local brands, ongoing
Past BEINGHUMAN® events by Founder got 5M+ hits in a weekend, 500+ events activated in 3 months…
Organic growth through events means low marketing & CAC’s
Ad + data revenue covers event costs & drives credible media campaign & low CAC
WHY IS BEINGHUMAN® DIFFERENT?
Unlike other platforms, BEINGHUMAN® is ethical, built by creatives for creatives
Unlike Patreon & Behance, BEINGHUMAN® has no hidden fees, pay-to-play, or begging
Unlike LinkedIn, BEINGHUMAN® is cool not corporate, affordable & built for creativity & we own our ****
Unlike Etsy or Amazon, BEINGHUMAN® supports collaboration not competition, driving quality & uniqueness
Unlike YouTube or Spotify, BEINGHUMAN® creators get a fair share of ad & data revenue
Unlike Insta, Facebook, LinkedIn or TikTok, BEINGHUMAN® members never pay for ads, only brands do
Unlike The Dots & Linkedin, BEINGHUMAN® is not just a vehicle for big corporations’ job ads
Unlike the tech bros, BEINGHUMAN® believes in connecting the real & unreal worlds, people & planet
BEINGHUMAN®’s patent-pending app, The Converger democratises the creation of immersive events
FOUNDER & TEAM
BEINGHUMAN® is led by Gaynor O’Flynn, an award-winning artist, activist & entrepreneur with 35+ years of experience across music, film, immersive art, TV, theatre & technology. Gaynor has the passion, purpose, professional experience, & people with a brilliant award-winning team, who also work for BBC, NASA, Unreal Engine, Disney & Sony.
BUSINESS MODEL
Freemium: basic profile & tools
Pro: CRM, AI, Events, The Converger, 1TB storage: £99/year
Studio: 6 Pro licenses + 6TB storage: £499/year
Institution: Archival & storage for orgs: £10K/year minimum
WE ARE GOING TO THE MOON
There are 300M+ creators globally, Notion has 100M of them if we get just 10% that means £3B turnover a year
TRACTION
£1M+ in-kind support from Innovation RCA, UAL Creative Computing Institute, BAFTA & School of Digital Arts, Manchester.
Currently building MVP & not raising but open to discussions with potential aligned investors, academics & industry partners.
BEINGHUMAN®’s WIPO patent-pending, plug & play app, The Converger democratises immersive production & is integral to BEINGHUMAN®’s live event strategy & has been built with £670K non dilutive grants from partners including Digital Catapult & Innovate UK.
LET’S DIVE DEEPER
We get it…BEINGHUMAN® is cleaner, greener, fairer, & ethical… but it is also a brilliant business that makes financial sense.
The creator economy is booming, BEINGHUMAN® unlocks this $2.25 trillion opportunity but returns the profit back to creatives.
Platforms that serve creators scale fast, Canva is valued at $40 billion, Miro $17.5 billion.
BEINGHUMAN®’s ethical AI sits at our core, & with the global AI market projected to hit $1.81 trillion & AI governance market alone $1.42 billion by 2030, BEINGHUMAN® is set for success.
Being on the right side of the AI revolution is not only good for the world, it’s good for business.
The current platforms fail creatives by prioritising ad & data revenue over user success.
Creatives know Big Tech is broken & stealing their attention, content, & revenue.
Creatives are ready for change & BEINGHUMAN® pays & plays fair. Brands that align & invest in our movement will drive enormous economic returns & be doing right for people & planet.
A GREAT INVESTMENT
Built for profitability, scalability, & long-term investor returns. By unlocking the global creative industry, it creates a new revenue ecosystem where both creators & investors thrive.
Creators struggle to monetise their work, limiting their economic potential. BEINGHUMAN® solves this problem by offering direct revenue tools, increasing creator earnings, & driving higher transaction volume & platform expansion.
Unlike ad-driven platforms, BEINGHUMAN® eliminates algorithmic exploitation, keeping users engaged, reducing churn, & strengthening loyalty. Higher engagement means more subscriptions, increased marketplace activity, & sustained revenue growth.
BEINGHUMAN® owns the ecosystem, creators rely on its tools to grow their audience, manage clients, & monetise their work. This locks in long-term users, ensuring high retention & recurring revenue.
Intellectual property protection is critical. BEINGHUMAN® stores, licenses, & monetises creative work, giving users full control over their assets, increasing reliance on the platform, & driving premium-tier adoption.
As AI reshapes the industry, BEINGHUMAN® ensures creators opt-in & get paid rather than being exploited. Trust in ethical AI attracts premium users & forward-thinking sponsors & investors, fueling market expansion & competitive advantage.
More monetised users equal more transactions & greater revenue. Higher retention & engagement drive long-term, recurring income. AI & IP protection future-proof the platform, increasing premium adoption & investor returns.
BEINGHUMAN® isn’t just ethical, it’s a high-growth, high-profit not for profit, yes this can be a thing, with vast untapped potential.
Remember, we get it!
DIGITAL IS BROKEN FOR CREATIVES
WE FIX DIGITAL FOR CREATIVES
MONEY
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Members earn through selling their skills & products to their 1,000, people: fans, audience, customers, clients & brands who love them. Members monetise directly through sales, licensing, skill-sharing, collaborations, & live immersive events.
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Revenue flows transparently, with creators keeping a fair share of the value & money they generate. Subscription fees are low, ad revenue is niche & high
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Creators support each other by trading time & expertise, unlocking value even when budgets are tight.
RIGHTS
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Work is protected & monetised through smart contracts, value-based pricing, & resale royalties.
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Members manage who sees, licenses, or downloads their work, with full rights protection built in with ethical AI. -
All-in-One Rights Management is done in a way that members understand in the BEINGHUMAN vault. Upload, license, archive, & secure your work in the vault without needing legal knowledge or third-party tools. This creates a legacy for creative they can monetise.
DATA, AI & DISCOVERY
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Unlike Big Tech, members control what’s shared & how it’s used. Opt-in only. Always.
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From discovery to payments, our AI helps you grow your audience & income, without exploiting your IP. Our AI works for you.
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You’re discovered through relevance, not algorithms. Payments are automated, secure, & trackable.
LIVE
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Curated & run by members, not brands. From immersive digital showcases to city takeovers, events scale community & the community gets the brand sponsorship formalised via the platform. With an BEINGHUMAN main event held in a different cool, creative city annually.
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Patent-pending tech lets anyone create real-time digital, immersive events. A storytelling tool built for everyone to enter the live, immersive economy.
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Find collaborators based on skill, vibe & value, not ads. We foster creative cooperation not competition.
FAIR FEES
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Get started free with access to profiles, discovery tools, & basic networking.
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Includes CRM, AI monetisation, event tools, & 1TB storage.
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6 Pro users + 6TB storage. Built for creative teams.
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Long-term archives, publishing tools, student support, & IP licensing
GO TO MARKET
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BEINGHUMAN is led by Gaynor O’Flynn—an internationally recognised artist, ethical campaigner, and founder of immersive global events that have reached millions worldwide. Her work spans BBC, C4, UN, and global festivals. This credibility isn’t manufactured—it’s earned. Her voice speaks to artists, academics, activists, and institutions alike, giving BEINGHUMAN immediate trust and access in the creative world.
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Through beinghuman.com/being, Gaynor has built a living archive of thought leaders and creative elders—from artists and curators to philosophers and spiritual leaders—across 30+ years. This high-trust, intergenerational network provides both a moral compass and a natural distribution channel, accelerating early engagement across the global creative landscape.
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We use culture-led, immersive events to spark growth. Gaynor’s past experiences have delivered over 5 million hits in one weekend. These events don’t just attract views, they convert attendees into loyal users, partners, sponsors & advocates, because they reflect the creative values BEINGHUMAN is built on.
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Our patent-pending Converger app allows anyone—student, artist, curator—to create an interactive event, anywhere. This makes scalable storytelling possible at street level. It’s our Trojan horse for hyperlocal adoption, global connection, and community-powered growth with near-zero CAC.
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We begin where the cultural leadership already lives. The Royal College of Art (RCA) and University of the Arts London (UAL)—ranked 1st & 2nd globally—are our first adopters, supported by alumni and faculty inside the network. With over 500K alumni, the network extends from student studios to global stages. Our beachhead is 100+ UK art & design universities.
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Ethical Alignment = Market Fit.
This generation of creators is rejecting exploitative, ad-driven platforms. BEINGHUMAN aligns with their values: ethical, fair trade, greener, and human-centred. We’re building the platform they’ve been asking for—and they’re ready to move. -
There’s a clear market pull: millions of underpaid creatives looking for fair, transparent alternatives. Our mix of trust, relevance, & community-led tools & live events allows us to acquire users at a fraction of traditional costs. Amplified by founder visibility, curation at every level driving quality & partner amplification. We do not pay Mark Zuckerberg to get our customers
WE FIX DIGITAL FOR INVESTORS
HIGH ROI
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Recurring Subscription Revenue
Freemium-to-paid conversion targets:6% to Pro
3% to Studio
Institutions onboard from Year 3
Ad & Data Revenue
Only pre-approved brands can advertise.
Members never pay for ads.
Revenue is shared with members, creating a high-trust, high-value ecosystem.IP Licensing & Events
Revenue from live/digital events, IP resale, and AI-enforced licensing expands as the platform scales. -
Massive Market
$2.25 trillion creative economy
614M+ potential members
29% sector growth since 2017
Target: 5M Users by Year 3
With 6% conversion, that yields £105M ARR.Global Creative Base
RCA & UAL (500K+ alumni), plus partnerships in 200+ creative cities for low-CAC growth via events. -
Live Events Drive Organic Growth
Founder’s campaigns have hit 5M+ views in one weekend. Events drive real-world adoption.AI-Driven Scaling
Discovery, payments, and rights enforcement are AI-powered, making growth efficient and automated.Network Effects
The more creators join, the more value is created—for both users and investors.Leverage
RCA… say no more…
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Not Just Another Platform
Unlike Patreon/Behance: no fees, no begging
Unlike LinkedIn: built for creatives, not corporates
Unlike Etsy/Amazon: collab over competition
Unlike Instagram/YouTube: creators own their reach
Patent-Pending Tech
The Converger event platform is IP-protected—democratising immersive storytelling.Built by Experts
World-class team with backgrounds from NASA, JP Morgan, UAL, Tate Modern, and award-winning global events -
Revenue Projections
Year 1: £3.15M (150K users)
Year 2: £21M (1M users)
Year 3: £100M+ (5M users)
Low CAC, High LTV
Funded by unique ad/data model, lowering user acquisition costs and driving sustainable retention.Zero Dilution (So Far)
£670K raised in non-dilutive grants. MVP in build. Not currently raising, but open to aligned investor discussions.
BEINGHUMAN® CONCLUSION
The creative economy is massive, growing, & hungry for change.
But the platforms serving it are broken, unethical, & built for profit, not people.
A fair trade digital ecosystem where creators earn, own, & thrive powered by AI, protected by ethics, & amplified by community.
With a globally respected founder, a proven growth engine & access to trusted creative networks, we’re not just building a platform, we’re building the future of creative collaboration & commerce for 614M+ creatives industry workers who are hungry for change.
BEINGHUMAN®
THE FUTURE OF CREATIVE COLLABORATION & COMMERCE
JOIN THE MOVEMENT
BEINGHUMAN
Still not convinced….
Imagine
An ethical tech platform that lets you connect to other creatives with the skills, the passions & the creativity you need to make you & your creative practice thrive not merely survive.
A social network feed you control, no nasty ads or algorithms disrupting your creative flow & stealing your heart & mind.
A greener platform that does not endlessly store & sell your data but just uses what’s needed to protect & sell your work & drive money back to you.
Now imagine connecting to other creatives who share your ethics, location, loves & belief in the power of art.
Imagine creating live, local, immersive group shows with art, music, performance, film & words that build your local creative community & your market.
Imagine using not only money but exchanging time, skills or even getting or giving help for free via a ‘bank’ to make sure great creative projects get made.
Finally, imagine a platform where AI protects your work, connects you to your people & even pays you!
BEINGHUMAN
A Smart Investment
The Problem
Many solo, freelance, micro & SME creative professionals are broke, disillusioned with big tech’s platforms and business models that are not designed for creating the collaborations, connections, commerce and culture they need.
Many feel big tech’s ethics do not align with their beliefs, they distrust big tech, aware endless data collection is used to manipulate and prioritise profit over people and planet.
Many struggle to organise and protect their IP whilst being pushed into digital habits that do not drive revenue to them.
Many are broke as current digital business models simply don’t work for them and they don’t have the resources to create the real world team they need to make their creative projects and business work.
The creative economy is booming, but despite the growing market, most creatives are not financially sustainable due to systemic problems in the industry, problems C Corp fixes...
Ok so let’s get real, and go deep into this…
Creative Crisis
There is a crisis in the Creative industries. The majority, 64% of the 614M creative industry workers globally are solo, freelance & SME’s, micro businesses who struggle to make a living despite industry growth.
The global creator economy is worth $104.2 billion and growing, yet only 12% of full-time creators earn more than $50,000 per year.
90% of musicians earn less than $1,000 per year from streaming platforms like Spotify and Apple Music.
The average freelancer in the creative industry earns 40% less than an equivalent full-time employee.
UK fine artists earn a median income of just £12,500, representing a 40% decrease since 2010 and 47% less than the national minimum wage.
Industry Exploitation
Stock platforms like Shutterstock and Adobe pay contributors as little as $0.10 per download, while their licensing models generate billions in revenue.
Art commissions and digital assets are often undervalued due to race-to-the-bottom pricing on freelance platforms like Fiverr and Upwork.
The fine art market exploits artists, even prominent artists see their works resold for millions, yet they receive nothing from these transactions.
Platform Exploitation
Platforms like TikTok and Instagram push creators toward paid promotions, creating a "pay-to-play" system.
YouTube’s high revenue cut, frequent monetisation changes, algorithm-driven demonetisation, and intense competition make it difficult for creators to earn stable income.
Patreon has increased fees, with transaction cuts leaving creatives with less than 70% of earnings.
Data
Meta, (Facebook, Instagram) collected user data from 2007 to train its AI without user consent.
LinkedIn, (Microsoft), sells user data to train AI-driven tools without transparency.
Creatives do not own or control the data from their followers.
Lack of IP Protection
AI is using artists’ work without consent.
Open AI trains models on pirated creative works without compensating authors or artists.
DeviantArt allows AI datasets to scrape user artwork, creating unauthorised AI versions
AI generated content is being sold as original work, making it hard for artists to claim ownership.
AI companies avoid legal responsibility for training on copyrighted works due to complex law.
AI-generated content can devalue human creativity by flooding markets with automated art, reducing opportunities and fair compensation for real creatives.
Creators’ rights are being ignored.
Live Economy
Artists and organisers are underpaid, Sofar Sounds only pays $100 per show, despite high ticket sales.
Gig fees are declining – 29% of musicians report earning less
Touring costs eat into earnings.
360 deals reduce artist income.
Rising costs make it harder for independent venues to survive, reducing opportunities for emerging artists.
Big ticketing companies control pricing, add hidden fees, and take large percentages of sales.
Creatives Are Undervalued
Platforms have no affordable tools for monetisation, business, CRM, IP protection or business.
Platforms touted as a networking tool, rarely lead to real relationships, work or revenue.
Platforms touted as good for exposure, rarely translates into paid work or sales.
The Creative Industry is Broken, BEINGHUMAN Fixes It
The Solution
BEINGHUMAN
BEINGHUMAN is an affordable, user-friendly network for solo, freelance, and SME creatives to grow their business and creativity through connection and collaboration
BEINGHUMAN does not mess with algorithms, or store excessive data making it morally and physically cleaner and greener
BEINGHUMAN supports real events and real work in the real world.
BEINGHUMAN understands real social networking is based on trust and real connections.
BEINGHUMAN lets users control their feed.
BEINGHUMAN uses skills, niche & location to connect teams.
BEINGHUMAN members can share or pay for time or a skills via a bank.
BEINGHUMAN helps creatives protect and organise their IP.
BEINGHUMAN finds their 1,000 true fans and build a business that works.
BEINGHUMAN is where connection, collaboration and community drive profit.
The Solution
To The Pain
Monetisation
Direct monetisation tools—creatives earn from skills-sharing, collaborations, live events, and IP licensing.
Transparent revenue-sharing—no more middlemen taking high % or forcing creators into low-paid gig work
A skills & time bank—allowing creatives to trade value when cash flow is tight while still building their business.
Bias & Exploitation
No algorithmic exploitation—users control their own feeds, not an AI designed to boost ads.
Skill-based and location-based discovery—creators connect with the right opportunities organically.
Community-driven visibility—creators grow by genuine interaction, not by gaming algorithms.
AI, Data & Privacy Concerns
Ethical AI, BEINGHUMAN AI protects users’ IP instead of stealing it.
Data control—users own their data and can opt-in to AI licensing deals for fair compensation.
IP protection tools—track unauthorised use of creative works online and automate enforcement.
IP Protection
Built-in IP management—creators store, organise, and legally secure their work in the vault.
Automated licensing—enabling fair AI training partnerships so artists profit from AI, rather than being exploited by it.
A direct-to-market model—creators control how, where, and at what price their work is sold.
Live Economy
Fair event payments—creators set their own ticket prices, service fees, and commission structures.
No free labor, BEINGHUMAN doesn’t rely on unpaid volunteers to operate events.
Live & digital event tools—creators can host, ticket, and monetise their own events without a third-party platform taking most of the revenue.
Finances
Real monetisation tools, not just a portfolio site, but a place where creatives get hired, paid, and protected.
Direct collaboration opportunities, networking that leads to paid gigs, not just empty connections.
Revenue-sharing that benefits creators, BEINGHUMAN business model aligns platform growth with creator success.
BEINGHUMAN
Features
Connection
Connect with others on BEINGHUMAN through shared interests in art, music, film, design, performance and ethics
Discovery
Find collaborators and build your team on BEINGHUMAN based not only on those shared loves but also on location. Then also find new work you love.
Community
Foster relationships, collaborations, and build your own community via BEINGHUMAN.
Gallery
Showcase and sell your art, work and talents with like-minded creatives.
Bank
Get and give help on BEINGHUMAN using not only money but also time or skill sharing or simply because you want to pay back…
Exhibit
Exhibit, promote and sell your work and skills not only online but in the real world by connecting and staging immersive BEINGHUMAN events.
Vault
Organise and protect your best work in BEINGHUMAN’s digital vault where you own and protect your IP.
AI
Ethical AI drives real connections, collaborations and commerce.
BEINGHUMAN
Market
Solo and freelance pros, SME and micro studios and students globally across creative industries
C Corp operates in a rapidly growing market of solo, freelance, and SME creatives who need IP protection, collaboration, and business infrastructure that drives revenue.
Total Addressable Market (TAM)
The global creative industry consists of 204.6 million solo, freelance, and SME creatives, valued at $2.25 trillion. This includes artists, musicians, designers, filmmakers, writers, and independent creative businesses who struggle with monetisation, visibility, and platform control.
Serviceable Available Market (SAM)
From this total market, 61.4 million users are actively seeking monetisation, business management, and collaboration tools. These independent professionals, freelancers, and small creative teams require alternatives to exploitative platforms that limit their earnings and data control. The serviceable market is valued at $675 billion.
Serviceable Obtainable Market (SOM)
BEINGHUMAN is targeting 5 million free users by Year 3, gradually converting them into paying subscribers through a tiered subscription model. This segment includes early adopters, independent creatives, small creative businesses, and institutions who need a platform that helps them monetise their work, collaborate effectively, and protect their IP.
CAC: £5 with an average LV: £500
Key Demographics and Sectors
Solo, student, freelance, SME and micro creative industry professionals and students, in key creative cities globally. Across design, radio, music, books, media, film, television, architecture, gaming, advertising visual and performing arts.
Global Creative Industries
Valued at $2.25 trillion, growing at a CAGR of 7%, 2021 -2027, employs 30 million people worldwide.
Demographics
62% of creative professionals work as solo, freelance indie or SME’s, highlighting the significant role of independent creators. 29.5M solo creative freelancers, micro and SMEs in 2013 and growing fast.
Platforms
Global market size valued at USD 4.39 billion in 2022 growing at 16.5% CAGR from 2023 to 2030.
Adobe 33M users, Linkedin 18B users.
Source Statista, UNESCO, Bloomberg, Ask Wonder and Grand View Research.
BEINGHUMAN
Go To Market
A staged, focused strategy leverages our global sector contacts and knowledge
Niche
Leveraging the team's networks e.g. RCA 250,000+ alumni, UAL 275,000+ alumni. Founder has 22,000+ Substack, 7,000+ Linkedin, We will raise market awareness with a series of targetedBEINGHUMAN niche events working with key local cultural and art partners: universities, industry orgs, creators, experts partnerships and 1,000 beta testing C. Corp. & acting as curators and ambassadors.
Launch
With a series of major, immersive art installations in key cities, with key cultural partners, leveraging the expertise and resources of our team and partners and showcasing the work of members of BEINGHUMAN as real world, immersive gallery events in London, Paris, Berlin, Barcelona, NY, SF, Mumbai, Sydney, Beijing, Portland, Austin and LA.
Marketing
Working with intelligent AI marketing (Daivid.co), we focus on key demographics to reach user acquisition and foster brand loyalty, building a strong, grassroots, loyal customer base . This also ensures long-term engagement, user satisfaction and generates user content for paid and organic social media. Live presence at major events such as Glastonbury, Frieze and Venice Biennale
Entry
Phased across creative sectors: music, art, fashion, performance, film, and design, post beach head. Establishing a strong BEINGHUMAN presence before expanding into key sectors and cultural cities. A solid foundation for future growth across creative sectors, globally. Events sponsored by curated ethical sponsorship.
Live
Live immersive, cross disciplinary performative events or art happenings curated and staged by members, in 240 key creative cities, challenges industry silos and the tech solo talks and podcast models, dominated by ‘bros’. BEINGHUMAN drives connection, growth and brand loyalty from this live base.
Local Relationships:
Foster connections with local event partners and creative ambassadors
Showcase Technology:
Demonstrate capabilities at creative and tech industry events
Explainer Videos:
Produce and share informative videos to educate the audience
Sustainable Growth:
Ensure long-term expansion and market penetration
Strategic Alliances:
Partner with local entities, tech hubs, galleries, conferences, and universities
Social Media Presence:
Maintain a robust presence on social media platforms
Phased Approach:
Build credibility, scale effectively, and adapt to market and sector demands
BEINGHUMAN
Creative Cities
240+ key BEINGHUMAN creative cities globally across key sectors: music, art, film, fashion, performance and design drive growth, following models such as Creative Mornings, Ted Talks, Like Minds …
Since 90’s the founders are experts in this space. A global live party for Tibet got 5 million hits in one weekend pre social media. In 2015 Gaynor launched www.artistsfornepal.com at Venice Biennale in association with Venice Agendas with 500 events globally driven by the crowd.
Revenue
BEINGHUMAN operates a Freemium + subscription based model, with additional revenue from AI licensing and ethical event sponsorships. The platform provides essential business tools, financial opportunities, and professional networks while ensuring creators retain ownership and control of their work.
Membership Tiers
C Corp operates on a tiered subscription model.
With scalable monetisation from freelancers to institutions.
Free Members (5 million users by Year 3)
Cost: Free
Features: Basic CRM, networking, skills exchange, and limited Vault access.
Pro Members (300,000 users by Year 3, 6% conversion rate)
Cost: £99 per year per user
Revenue Contribution: £29+ million annually
Features: Full CRM, IP licensing tools, monetisation, Skill Bank, AI licensing opt-in.
Studio Members (150,000 teams by Year 3, 3% conversion rate)
Cost: £499 per year per team (six users per account)
Revenue Contribution: £75+ million annually
Features: Pro features plus team collaboration tools, shared Vault access, event priority access.
Institution Members (104,000 institutions from Year 3 onwards)
Cost: £10,000 per year
Potential Revenue Contribution: $1 billion+ annually
Features: Full Vault archive, training, AI research partnerships, uni-wide licensing tools.
AI Members
BEINGHUMAN ethical AI model allows creatives to license their work rather than being exploited by AI scraping.
AI companies pay for access to licensed creative content for training purposes.
Revenue from AI licensing is shared pro-rata among Pro and Studio members, ensuring fair compensation.
Projected Subscription Revenue Growth
BEINGHUMAN is scaling its user base strategically, prioritising engagement and sustainable conversion rates.
End Year 1
150,000 free users
6% convert to Pro (9,000 users)
3% convert to Studio (4,500 teams)
Subscription Revenue: £3+ million
End Year 2
1 million free users
6% convert to Pro (120,000 users)
3% convert to Studio (60,000 teams)
Subscription Revenue: £21+ million
End Year 3
5 million free users
6% convert to Pro (300,000 users)
3% convert to Studio (150,000 teams)
Subscription Revenue: £100+ million
Beyond Year 3: Institutional Expansion
Universities and archives begin adopting The Vault at scale.
Potential revenue from institutional licensing
$1 Billion+ Annually
Scale & Retention
Revenue model ensures sustainable, predictable growth with high retention rates driven by its unique value proposition, particularly The Vault, which secures and monetises creators’ work, increasing long-term user commitment.
Recurring subscription revenue provides high-margin, stable growth, with creators retaining access to The Vault, CRM, and monetisation tools, encouraging long-term engagement.
AI licensing offers an entirely new revenue stream, ensuring creatives maintain control and are fairly compensated for their contributions.
Event sponsorships drive additional monetisation while fostering community engagement, creating ongoing value for both users and brands.
Ethical brands fund real-world and virtual creative events, increasing user interaction and retention while establishing long-term corporate partnerships.
Following models like TEDx and Creative Mornings, brands pay for access to a highly engaged, niche creative audience, benefiting from C Corp’s authentic, non-exploitative approach to creative collaboration.
Additional Revenue Streams
AI Licensing Revenue
C Corp is building the world’s first ethical AI licensing model for creatives.
AI & data licensing revenue is shared pro-rata among Pro and Studio members.
Creators choose how their work is used, ensuring fair AI training partnerships instead of exploitation.
Aggregated creative insights and trend forecasting provide AI companies with better-quality licensed data.
Brand Sponsorships & Events
Brands fund live, hybrid, and virtual creative events.
Modelled after TEDx and Creative Mornings, where corporate partners support community-driven initiatives.
Provides an additional revenue stream while increasing user engagement and retention.
Beachead
C Corp will first onboard a highly engaged, early-adopting creative community, ensuring strong early traction.
Core early user base:
500,000+ RCA & UAL alumni – Established creative professionals.
160,000+ UK art and design students – Early adopters in need of professional business tools.
Strong partnerships with BAFTA, MMF, FAC, MU, and Digital Catapult
Connecting with industry professionals underserved by traditional platforms.
These groups will serve as the foundation for sustainable global expansion.
For Investors
C Corp is not just an ethical platform—it is a high-margin, scalable business with strong monetisation potential.
Recurring subscription revenue ensures predictable, sustainable growth.
AI licensing and institutional partnerships unlock high-value revenue streams.
Event sponsorships add an additional revenue pillar, diversifying income sources.
With a proven product-market fit, C Corp is positioned for long-term profitability in the global creative economy.
By Year 3, C Corp will have:
5 million free users, growing at a measured, high-conversion pace.
£104.55 million in annual recurring revenue from Pro & Studio tiers.
A clear path to $1 billion+ in revenue through AI licensing and institutional partnerships.
C Corp makes money by helping creatives make money. That benefits everyone
Partners
With partnerships with key creative universities including UAL, RCA, and Manchester School of Art
Using our industry contacts to connect to orgs across creative industry sectors who represent creatives including Featured Artist Coalition, DACS, BPI, Royal Society of Arts, Music Managers Forum….
Using sponsors to extend reach on major launch events in conversation with Acute Art, Believe, Audio Technica, Cambridge Audio…
Also in conversation with Tate Modern, Somerset House, Hauser and Wirth….
But our main partners are BEINGHUMAN members who co-create immersive group art shows, exhibitions and happenings aka TED’s model but much more collective, creative and collaborative.
Traction
Built by Beinghuman Ltd.
A B Corp with 25+ years experience across createch
Beinghuman Ltd recently securing £580K in grants and £90K in kind from industry awards.
Partnered with world’s leading art and design institution the RCA
£580K
Prestigious Industry Grants
Innovate SMART: £500K
Innovate Design: £34K
Innovate Global Explorers: £21K
Digital Catapult: £25K
£90K
Prestigious Industry Initiatives
Audiences of The Future (China & SxSW)
Game Changer (SLUSH 2024)
BAFTA Connect
BFI Female Founders
DTI (LA & SxSW Missions)
Creative UK
RCA Innovation
Raise £1M
We are raising £1M for 10% for an early investor or a staged strategy
The Initial Seed round will raise £100K at a £1.5M pre-money valuation (£1.6M post-money), giving investors 6.25% equity.
The Pre-seed round will raise £300K at a £5M pre-money valuation (£5.3M post-money), offering 5.66% equity.
The Seed round will raise £600K at a £10M pre-money valuation (£10.6M post-money), also providing 5.66% equity.
With5 potential to raise 5M via Grants, Commissions & Partnership
Our strategic foundation at the world’s leading art and design university RCA and the number 2, UAL.
Our team, ensures we can execute this vision. This valuation leaves ample upside for investors as we grow into a dominant player in the creative economy.
£1M
Investor - SEIS/EIS
RCA Innovation £1M in value / resources committed
Launched raise at SLUSH 2024 in partnership with Mayor of London, Game Changer
In conversation with range of creative industry high net worth individuals across music, film, fine art including RCA alumni.
£3M
Sponsors and Commissions
In conversation with:
AV brands inc: Audio Technica, L Acoustics, Believe and Bowers & Wilkins.
Art: Tate Modern, SxSW, Frieze and Acute Art
£2M
Further grants
Innovate UK SMART
Eureka Eurostars
Creative UK
NESTA
Singularity University
NB Not essential for growth & not included in budget forecast.
Valuation
£20M Valuation
Pre-Revenue, Pre-Build, C Corp is positioned at the heart of the rapid expanding, global creative industries.
Where AI-driven ethical networking, digital collaboration, and the booming experience economy meet.
Comparable Company Analysis
The following companies demonstrate how collaborative, creator-driven, and AI-augmented platforms have achieved billion-dollar valuations, highlighting C Corp’s potential.
Canva
$40B Valuation
170M+ Users
$2B Revenue in 2023
Canva’s rise as a democratised creative tool proves that accessible platforms for creatives have massive demand.
Launched in 2013, Canva’s freemium model, AI-powered tools, and premium subscriptions helped it reach a $40B valuation in 2021.
Its revenue model includes:
Subscription-based revenue (Canva Pro, Enterprise)
Marketplace for templates, assets, and brand kits
AI-powered tools for automation and customisation
Community-driven collaboration and knowledge sharing
C Corp has a subscription model, templates, AI and community driven collaboration but a completely different core offer as C Corp has a much stronger community element, live events and an ability to share skills and store & protect IP
Miro
$17.5B Valuation
60M+ Users
$400M Raised in Series C 2022
Miro scaled as a collaboration-first platform, thriving in the shift to remote work and virtual creativity.
Network effect = more users = more value
Enterprise and freelance adoption via subscriptions
AI assisted workflows for real-time collaboration
C Corp shares Miro’s network effect, with a subscription model driven by free, and also integrates AI but our core offer is different with a focus on building your network, business, sales, customers and community with skill exchange, live events, collaboration and networking for members.
Sofar Sounds
$25M Raised
Sofar Sounds transformed live performance discovery into an intimate, curated experience.
Decentralised music events with community-driven curation
Revenue through ticketing, artist payments, and partnerships
Expanded from niche markets to global reach
C Corp also has a curated, cool grassroots creator-first model but goes beyond just music with live multi media creative collaborations.
C Corp’s model also ensures local curators and creatives are properly rewarded for their work. Historically, Sofar Sounds has been criticised for underpaying artists. Reports indicate that musicians were often compensated with a flat fee of $100 per performance, regardless of the event's profitability. Sofar Sounds has also been scrutinized for its reliance on unpaid volunteers to manage and staff events. Many events were organised and operated by "ambassadors" who did not receive financial compensation for their efforts. With C Corp creatives receive 100% of any ticket revenue or sales. Curators can also apply to win a sponsor deal of £1,000 per curator.
Multi $Billion Market
Subscription-Driven
LinkedIn’s evolution from a model dominated by ads into a subscription-based, content-sharing, and networking platform proves the value of controlled digital communities.
Professional & creator-driven monetisation (LinkedIn Premium, Learning, Events)
AI-powered job, connection, and content discovery
Transition from ad-based to subscription-driven revenue
C Corp adapts LinkedIn’s networking & monetisation into an ethical, AI-optimised model for creatives that protects data and maximises ownership that connects the digital to the real world.
Patreon
$4B Valuation
Patreon enables creators to monetise their content through direct fan subscriptions. By 2021, it reached a $4 billion valuation after raising $155 million, proving the demand for direct creator-to-audience financial support.
Subscription-based revenue model
Direct creator-fan connection without intermediaries
Sustainable earnings model for independent creatives
C Corp challenges Patreon’s monetisation model which is not based on business but begging, Patreon works for shareholders but not stakeholders.
C Corp supports real businesses around creative practice with an ethical ecosystem of collaboration, networking, and fair revenue-sharing.
Behance
Adobe-Owned
Market Capitalisation £200B+
Behance is one of the largest online creative portfolio platforms, helping designers, artists, and freelancers showcase their work and connect with paid opportunities.
Portfolio-building with direct client discovery
Integration with creative software (Adobe, Photoshop, Illustrator)
Minimal Community networking & hiring opportunities
C Corp’s ethical AI tools, bank, vault and live events differentiates from Behance’s focus on webinar and webcast networking
The Dots
$16.6M Valuation
The Dots, is often called “LinkedIn for Creatives,” raised $7.67M in funding, with a post-money valuation of $16.6M in 2021.
A professional social network specifically for creatives
Job board and project-based opportunities
Community-driven recommendations & skill-based matching
The Dots is not “LinkedIn for Creatives,” as it simply does not work, the UX/UI is dysfunctional, workflow bad, design too formal and the majority of revenue is driven by job adverts from large companies looking for entry level workers.
DeviantArt
$119.5M Estimated Annual Revenue
Acquired by Wix for $36M in 2017
DeviantArt remains one of the largest artist-sharing platforms, with features for community engagement, digital sales, and portfolio-building.
Artist-to-artist networking & mentorship
AI-generated content protection tools
Marketplace for digital artwork & commissions
Mature Content forms a significant portion of the artwork on DeviantArt with sexual or explicit themes. This brings content moderation challenges. The platform has been criticised for its handling of explicit content. C Corp is curated and embeds AI to ensure standards to protect IP, skill-based collaborations, and drive revenue to the platform and users.
AI’s Role in C Corp
The Ethical AI Advantage
The global AI market is exploding—from $196B in 2023 to an estimated $1.81T by 2030, growing at 36.6% CAGR. AI’s role in creative and professional networking is set to be one of the most lucrative and impactful sectors.
C Corp’s ethical AI addresses fundamental gaps in current platforms:
AI-Powered Ethical Matching & Collaboration
AI-Driven Transparent Revenue Distribution
AI-Assisted Pricing & Licensing
AI-Powered IP Protection
AI-Enhanced Visibility Without Exploitation
C Corp’s AI-Driven Data & Licensing Model
Unlike unethical AI platforms scraping public data, C Corp brokers users license’s of their work to ML companies, on our terms, ensuring long-term revenue streams rather than exploitation.
Market Growth & Valuation Justification
C Corp operates in multiple high-growth industries, all of which support its valuation. The rapid expansion of AI, the creative economy, live events, and the subscription economy highlights the platform's potential for scalability and long-term profitability.
The AI market is experiencing exponential growth, valued at $196 billion in 2023 and projected to reach $1.81 trillion by 2030, with an impressive 36.6% compound annual growth rate (CAGR).
The creative economy is also expanding, growing from $2.78 trillion in 2023 to a projected $4.06 trillion by 2030, at a 4.29% CAGR.
The live events and experience economy is surging, increasing from $1.31 trillion in 2023 to $3.61 trillion by 2030, growing at a 13.48% CAGR.
The subscription economy continues its rapid expansion, valued at $650 billion in 2023 and expected to hit $1.5 trillion by 2030, growing at an 18% CAGR.
These trends confirm that AI-driven platforms, creative monetisation models, and experience-based services are in high demand, reinforcing C Corp’s valuation and growth potential.
With AI, the experience economy, and the creator economy all booming, C Corp’s AI-driven, ethical, and money-first approach puts it at the forefront of the next big digital shift.
A £20M valuation is a conservative estimate of C. Corp’s future potential,
offering excellent potential ROI to 10x or more in the next 5 years.
The future of creative connection, community, collaboration and commerce
Contact: info@beinghuman.com
For the 3 year projections in depth
Key sources for C Corp’s research and market validation:
Statista (https://www.statista.com)
The Guardian (https://www.theguardian.com/uk/culture)
UNESCO (https://www.unesco.org)
UK Government (DCMS - Department for Digital, Culture, Media & Sport) (https://www.gov.uk/government/organisations/department-for-digital-culture-media-sport)
UK Office for National Statistics (ONS) (https://www.ons.gov.uk)
Creative Industries Federation (https://www.creativeindustriesfederation.com)
Design and Artists Copyright Society (DACS) (https://www.dacs.org.uk)
Featured Artists Coalition (FAC) (https://thefac.org)
Music Managers Forum (MMF) (https://themmf.net)
PRS for Music (https://www.prsformusic.com)
International Federation of the Phonographic Industry (IFPI) (https://www.ifpi.org)
BPI (British Phonographic Industry) (https://www.bpi.co.uk)
PPL (Phonographic Performance Limited) (https://www.ppluk.com)
CISAC (International Confederation of Societies of Authors and Composers) (https://www.cisac.org)
IFC (International Finance Corporation - Creative Industries) (https://www.ifc.org/en/what-we-do/sector-expertise/creative-industries)
Creative Industries Policy & Evidence Centre (Creative PEC) (https://pec.ac.uk)
Intellectual Property Office UK (IPO) (https://www.gov.uk/government/organisations/intellectual-property-office)
World Intellectual Property Organization (WIPO) (https://www.wipo.int)
European Commission – Creative Europe Programme (https://ec.europa.eu/programmes/creative-europe)
UK Music (https://www.ukmusic.org)
Equity UK (Performers Union) (https://www.equity.org.uk)
Association of Independent Music (AIM) (https://www.aim.org.uk)
Barclays Industry Reports – Creative Economy (https://home.barclays)
Frontier Economics Reports – Creative Sector & Experience Economy (https://www.frontier-economics.com)
Insight DIY – UK Creative Economy & Experience Market (https://www.insightdiy.co.uk)
Business Research Insights – Global Creative Industries Market Report (https://www.businessresearchinsights.com)
ProQuest Business Market Research Collection (https://about.proquest.com/en/products-services/Business-Market-Research-Collection/)
These sources provide industry statistics, market trends, policy insights, and economic impact reports related to the creative economy, intellectual property, and digital platforms.
Developed with Beinghuman Ltd, 100% owned by C. Corp
Beinghuman® is proud to be part of the B Corp movement global movement of people using Business as a Force for Good®.
e Get It
Most investors don’t care about ethics or creativity.
Investors care about profit, growth, and ROI.
Yes, BEINGHUMAN is cleaner, greener, fairer, and ethical… but it is also a brilliant business that makes financial sense.
The creator economy is booming, offering huge market potential.
BEINGHUMAN unlocks this $2.25 trillion opportunity for both creatives and investors.
Platforms that serve creators scale fast, Canva is valued at $40 billion, Miro at $17.5 billion.
With AI at the core, the global AI market is projected to hit $1.81 trillion and AI governance market alone $1.42 billion by 2030.
Being on the right side of the AI revolution is not just good for the world, it’s good for business.
The current platforms fail creatives by prioritising ad revenue over user success.
Creatives know Big Tech is stealing their attention, content, and revenue.
They are ready for change.
A High Growth Investment
Built for profitability, scalability, and long-term investor returns. By unlocking the global creative industry, it creates a new revenue ecosystem where both creators and investors thrive.
Creators struggle to monetise their work, limiting their economic potential. BEINGHUMAN solves this problem by offering direct revenue tools, increasing creator earnings, and driving higher transaction volume and platform expansion.
Unlike ad-driven platforms, BEINGHUMAN eliminates algorithmic exploitation, keeping users engaged, reducing churn, and strengthening loyalty. Higher engagement means more subscriptions, increased marketplace activity, and sustained revenue growth.
BEINGHUMAN owns the ecosystem—creators rely on its tools to grow their audience, manage clients, and monetise their work. This locks in long-term users, ensuring high retention and recurring revenue.
Intellectual property protection is critical. BEINGHUMAN stores, licenses, and monetises creative work, giving users full control over their assets, increasing reliance on the platform, and driving premium-tier adoption.
As AI reshapes the industry, BEINGHUMAN ensures creators opt-in and get paid rather than being exploited. Trust in ethical AI attracts premium users and forward-thinking investors, fueling market expansion and competitive advantage.
More monetised users equal more transactions and greater revenue. Higher retention and engagement drive long-term, recurring income. AI and IP protection future-proof the platform, increasing premium adoption and investor returns.
BEINGHUMAN isn’t just ethical, it’s a high-growth, high-profit investment in an industry with vast untapped potential.
Remember, we get
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